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Torque's dash no longer depletes his energy meter, and his hover lasts longer.Įarth Bomb hit frequency: 5 frames -> 10 frames Improved shading on Aqua Tunnel's boss, Fortune Night's bats, the Rollers in Fortune Night and the Biker Ninjas in Trap Hideout. Torque regains his hover if his energy meter fills up completely while still falling. The player now regenerates life during the Battle Glacier schmup on Easy and Casual. Patched up all the holes in the ceiling in Trap Hideout.
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Dragon Valley's score tally now properly activates if you somehow skip the end boss In Fortune Night, rolling arches in the first section would sometimes make it impossible for Milla or Torque to land on the ground when touched during their hover moves Some of Torque's weapons wouldn't pass through the colored blocks in Battle Glacier regardless of their activation state Torque weapons that are affected by gravity weren't colliding with jump-through platforms Torque's drowning animation works properly now Torque's HUD lingered in the cutscene after Battle Glacier's boss Torque could hit and destroy Fortune Night's midboss before the fight began, causing the door to the next area to never open. Achievements would loop indefinitely under certain conditions. When playing as Milla, Lilac and Carol's sprites were in the wrong vertical positions during the river scene after Sky Battalion. Torque now properly sits down on benches. Torque's Continue screen is now functional, albeit without a sprite for him yet.
![freedom planet wii u torque freedom planet wii u torque](https://sm.ign.com/t/ign_it/screenshot/default/freeco_zymv.1280.jpg)
Final Dreadnought 3's custscene would play Torque's voice clips regardless of which character was being used. He is available from the start in this beta build but can only be used in Time Attack. When the build is further along, he will be locked until the game has been completed with two characters. Placeholders for 8 new Torque-specific achievements have been added.
![freedom planet wii u torque freedom planet wii u torque](https://i.ytimg.com/vi/QUew9LGrlho/maxresdefault.jpg)
They cannot be acquired yet for the most part. The required crystals for the Gem Hoarder achievement has been lowered from 7000 to 6000 in order to make it possible for Torque to clear when he is fully playable. The dialog cuts from the Wii U version have been carried over. See "Adventure Mode dialog cuts" for details. Begun progress on shading Mayor Zao's sprites. Milla is now available to play in Adventure mode. She has several new cutscenes in addition to an altered ending sequence to accommodate the fact that she's the one fighting Brevon. Because of Milla being playable in Adventure mode, it now has an identical character selection screen as Classic mode once she has been unlocked. In Final Dreadnought 3, the stage ends for Milla when she crosses under the tube where the Kingdom Stone was, instead of the right side of the room. This is to accommodate for the cutscene that now takes place here in Adventure mode and will likely result in faster clear times (by less than a second, but still notable). Milla no longer has to deal with the crosshairs in the red hallway before the final boss. Fixed a bug where Carol's hitboxes on her attacks would sometimes not register. Carol's energy meter drains more slowly when using the Wild Kick. Carol can now cancel her rolling with a Wild Kick. In Fortune Night as Carol, pausing the game in the area between defeating the midboss and entering the mall would make the music fade out indefinitely. In Final Dreadnought 3, the end boss's hitbox would linger after death, meaning that players with a fire shield would repeatedly hear the hit sound if they overlapped the hitbox during the cutscene. The game could be paused during the score tally in Final Dreadnought 4 as Milla, causing the results screen to glitch out. Pausing and selecting Next Stage during the cutscene where the heroes talk to Gong in Shang Tu Palace would make the music in Jade Creek fail to load.